What Minimo does not do

The limits worth knowing before you start, and what to ask for instead.

Copy the words under a card and paste them to your AI, replacing anything in [brackets] with your own.

Limits

Minimo is made for small, finished 2D games. Some things are out of reach, and most have a good alternative.

No 3D

Minimo draws flat 2D pictures; there are no 3D models, cameras, or worlds.

Games can still feel deep: layers that scroll at different speeds, objects that grow as they come closer, a special racing module that draws a road curving into the distance, like classic arcade racers, and dice that tumble as solid shapes.

See Scrolling and depth
Ask your AI

Make a pseudo-3D racing game with a road that curves toward the horizon.

Minimo does not make music

Games play the sound files you give them, but Minimo cannot compose music or record voices for you.

Upload MP3 files you made or found, up to 5 MB each, or get them from an AI that makes audio. A game without sound files can still make its own retro beeps, jingles, and short tunes.

See Upload a sound
Ask your AI

I uploaded the music "theme"; play it in a loop during the game, and give every important action a short retro sound.

No real-time online play

Friends can play together from their own devices, by turns or racing the same round, but nothing moves in real time between them.

With Minimo Games Pro, the multiplayer module puts friends in a room, where they take turns on cards or a board, or each play the same level and compare scores. What it cannot do is show one player another's character running and jumping as it happens. For that kind of game, two people can share one phone, each using one side of the screen.

See Playing with friends
Ask your AI

Make it a two-player game on one phone: the left half of the screen is player one and the right half is player two.

Simple physics

Objects fall, jump, move, and bump into walls and floors, but nothing rolls, tips over, swings on a rope, or stacks realistically.

Collisions use upright boxes: they do not turn when a picture turns, and a round ball collides as a square. For games that need them, the effects are faked convincingly with animations instead.

See Collision box
Ask your AI

Make the collision boxes a little smaller than the pictures, so round objects collide fairly.

No video

Games cannot play video clips.

Moving scenes are made from pictures and animations: a title that bounces in, a character that floats, a transition between scenes.

See Animations
Ask your AI

Open the game with an animated title: the logo assembles from pieces and the Play button pulses.

No keyboard on phones

Arrow keys and the space bar only exist on computers, and most players are on a phone.

Design every control for touch first: taps, drags, holds, and swipes. Keys can be added for players on a computer.

See Touch controls
Ask your AI

Make every control work by touch on a phone, and also with the arrow keys on a computer.